Monday, July 22, 2013

Quendi (a brief introduction to elves)

Quendi (elves)

Once a proud and prosperous people, the Quendi are a shadow of what they once were. Once they freely roamed all the surface lands, and even the seas. This has changed drastically, as they now are largely found only in large forests where they can survive and thrive without encountering other humanoids.

Though there are other ‘species’ of elf, most surfacers have only encountered the Quendi. Considered by some to be “True Elves”, most Quendi try to live quiet, peaceful lives in seclusion from other races.

The Quendi are migratory, and travel in clans ranging from five to thirty families. These families are led by a shaman, and literally live off the land. Most elves are experienced in the druidic arts, and are capable of creating dwelling places out of nearly any living flora, with the most powerful able to create entire living mansions.

Elves tend to wear leather clothing decorated with bone and natural inks. Though experts at crafting simple weapons from the land around them, most elves have taken up using steel and iron weapons they’ve traded for, purchased, or acquired in battle. Some families may even possess heirloom weapons that date back to the wars against the dwarves.

Height: 4-5’
Fair hair/fair skin, generally eyes of green or hazel.

Mechanically, the Quendi function as standard elves in the Core Rule Book.

More to follow...


Wednesday, July 17, 2013

An Old New World

As an incentive to spend more time devoted to creative endeavors, this page has failed. This has been for numerous reasons that I won’t even begin to address, but in one of these, this page might find new life. This post may be “too long, didn’t read”, and I won’t be offended if you skip to the bottom line: I am dusting off my old world, and this page will now largely be devoted to gaming material. Primarily, it will function as a sort of [insert preferred epic type font] “Campaign Setting” core book.

This world was first drafted when I was 17, and fairly new to gaming. It was a chance to further explore options open to me as a new DM, and a chance to create games unrestricted by worlds I was unfamiliar with, and allow players to feel that their characters were leaving their mark. I confess: I stole a lot.

The world was called Sostegaria (bonus points for those who know the reference; no cheating), and was envisioned as a FAR future planet earth, where our myths and legends had returned. Arcane forces returned to the earth, and technology failed. Due to severe limitations in available resources, players adventured Millennium after the ‘event’, with our present only existing in their legends. I had envisioned one day sitting down, and creating an adventure that would allow players to rediscover ‘modern’ technology. It never happened.

In practice, it was a fairly generic fantasy world. I pulled many aspects that appealed to me from video games, movies, and other RPG settings (such as using Kenders instead of traditional halflings), while also inserting aspects that I knew appealed to my group (such as using Drow). I had spent hours creating dozens of NPC’s that could drop in and out of the party (for when I only had two players), or allow a sense of permanence to the city they were visiting. Now the mechanics behind all those NPC are outdated.

So here we are. For almost two decades, I have wanted to run a game that was epic in scope. And for nearly as long, this world has remained dormant. I am massively altering certain sections, fleshing out others, and delving into some previously unexplored areas. This means that materials may be posted in no particular order, and may be further revised over time (although basic concepts should remain unaltered).

As I have already dropped one core aspect of the original design, my original title for the setting has been scrapped. I also no longer feel right using the name Sostegaria, as it no longer matches my image for this world.

So what does this mean?
1. For the time being, the world is simply: Earth

2. Is this still our Earth? Perhaps. As far as players are concerned, there is no idea or evidence that their world is built upon the destruction of another.

3. Am I still stealing? Certainly. But now I’m at least trying to be subtle about it.



[note that this is a rough idea of the world layout, as the core drawing that I am working from is 17 years old, and not even the original. This is good enough that the characters would recognize it, and be able to locate certain key geographic/social points. In this map, the green lines are the edges of nations joined by a common culture, while red indicates individual nations within a culture.]

Wednesday, August 29, 2012

An Ode to Barbarians

Have you ever had one of those days, when savagry seems sane?

**

I scream, I cry. I rage, I bellow. Let my anger fill me and give me strength. Let my blood pump through my veins, quickening my spirit. Let it fill my eyes and blind me to pain. Let it roar in my ears, deafening me to the pleas of my enemies. Let my sword strike fast and true. Let the steel of my spine reinforce the steel in my hands, forging an unbreakable weapon of war.

[as a bonus, here are some poems in honor of R.E. Howard's famous barbarian]

Cimmerian Poetry

Haiku to Crom
Oh! Great mountain god
Heed my cry, warrior’s king
Or to Hel with you

Blood-Lust Lymric
There once was a blade from its holster
That cut you despite of your bolster
It cut oh so smooth
You barely did move
Now your head is lonely for your shoulder

(tremendous apologies to Mr. Howard)

Friday, July 13, 2012

Alpha Flight

With my schedule, I have not really given any one project a lot of attention. So it is with this: a script for an “Alpha Flight” movie.



It began as an intellectual exercise. After catching one of Marvel’s hero films a year or so ago, the wife asked: “If you were to make a film of any comic character/title, what would it be?”

Alpha-Flight

I have long been a fan of Alpha Flight, and have been disappointed by the lack of support the title has received from Marvel. This is most likely due to luke-warm profits (how many Americans want to read about a Canadian superteam?), and I can’t blame a business for cutting losses.

Created by John Byrne, Guardian (Marvel editors renaming the character as Vindicator) first appeared during Byrne’s run on X-Men (April 1979), with the team getting its own book in August 1983 (Byrne used the name Guardian, working the rename into the story).



What I have presented here is a work in progress. A very rough 3-page ‘treatment’ of the script-in-progress, this is my reimagining of the characters and events that led to my favorite team, and some of my favorite characters. I hope you enjoy.

Synopsis:
Birth of Guardian, and Alpha Flight.

Prologue:
A Fresh Face

A montage of news clips, fading into news clippings (“Break-In at Am-Can” “Industrial Espionage suspected…” etc.) scattered across a desk, a TV drones in the background (Roxxon Oil purchases Am-Can Petro-Chemical Company facilities at ?).

An attractive young red-headed woman (19-21) sits clipping another article from the daily paper (The Star [Toronto]).

Story takes place almost exclusively in Ottawa, and its surrounding suburbs [Ontario, Canada]. Prologue introduces Heather and James M. (Mac) Hudson; establishes his clash with Jaxon [Exec V-P, Am-Can], departure from Am-Can, and his development of mental response control helmet and software, and mining suit exo-armor. Mac is approached to join Dept. H.

James MacDonald (Mac) Hudson (30ish), a prodigy in engineering, got his B.S. at 17, and holds degrees in computer and electrical engineering, and has done extensive studies of neurology. Mac is about 6 foot, brown eyes, black hair, and clean shaven.

Act One:
Piece of the Establishment

Hudson brought to secret lab under Parliament Hill, Ottowa, tasked with resurrecting Dept. H. (under Department of National Defence (DND), active: 1944-50, 1962-92), introduced to Dr. Langowski, and Dr. Lazarus.

Langowski is a biophysicist; young, tall, and well built (former college football player).

Lazarus is a geneticist, middle age, black hair and beard, well muscled, slightly below average height, secretive and curt. Occasionally drops outdated colloquialisms, but seems unimpressed by even the most advanced equipment. Lazarus seems to be a study of contradictions.

 Their job is to develop a first line defense against super-human threats. Also introduces updated control ‘helmet’

Despite designated program director, not given access to ‘the morgue’, which contains ‘remnants’ from prior incarnations of the Dept.

            Project: ‘Bedlam’ (failed super-soldier)
            Evidence of ties to unknown program “Weapon-X”
            Strange egg. (in cryo; of alien origin [Plodex])
            Original mining suit developed by Mac

Heather, representing Dept. H visits the medical office [at the Sarcee reservation] of one of her college professors, Dr. Twoyoungmen. [picture on desk of young girl (8?); large unadorned wooden box on shelf at eye level]. Formerly a highly revered neurosurgeon, Dr. Twoyoungmen is asked to act as a consultant on an unlabled project Mac has begun reactivating.

A secret organization within a secret organization. Dr. Lazarus is found to be working within ‘the morgue’. Using Dept. H resources and equipment he has begun making hybrid clones from genetic material of the Plodex egg, and “stray” humans (homeless, etc.).

While at Dept. H., Heather finds her way into the morgue, and uncovers Mac’s mining suit. While examining the suit, she is struck from behind.

Act Two:
A New Master

Heather is captured, and Dr. Lazarus smugly states his “immortality”, and lays out his plans for world domination. He straps her to one of the test tables, and departs. His Plodex clones spread out, wrecking havoc throughout Dept. H. Lazarus, wrapped in his new armor and image as “The Master”, walks calmly through the sea of chaos.

Security Chief rallying resistance: Time to fight for the Red and White!

Responding to the alarms, Mac and Walter step out of the office section to see the approaching wave of destruction. The two fall back, formulating a plan.

In executing the plan, Mac and Walter attack the Master, and are soundly defeated. After blasting Mac across the room, the Master collapses the wall and ceiling upon him. Walter is forced back, and pursued by the Plodex clones. He flees down the hall, arriving in his lab; seals the door behind him. Controlling the systems of Dept. H, the Master activates the emergency vent protocols, sucking all air from the lab.

Locked in his lab, Walter is running out of time and air. He is alone, and powerless.

Wounded, Mac struggles to free himself from the wreckage of the lab. With the Plodex clones closing in, he makes his way to his lab, and the newly modified body suit.

Act Three:
Confrontation

Final Fight. To rescue Heather, Mac dons his modified suit. Believing Mac dead, Walter undergoes his process with surprising results. While they tag-team the Master, Heather frees herself, and joins the fight against the plodex clones by donning her helmet and climbing into James old mining harness.

With the Master defeated (dead, with body recovered), our heroes limp home, lick their wounds.

Epilogue:
Additions to the team

In light of recent events, Department H is given a new, narrower, directive: create a super team. In addition to Guardian and Sasquatch, and a lead on a plodex living in seclusion, the ranks are bolstered when Dr. Twoyoungmen introduces the group to a ‘special’ young woman.

Sasquatch: [grinning, looks at Guardian] Any other leads?

Guardian: [a hint of a grin touches the corner of his mouth] A couple.

Camera pans and closes on some folders on Guardian’s desk:

Beaubier, J-M; Beaubier, J-P; Crawley-Jeffries, L.; Dibney, K.; Judd, E.; Killgrave, Z.

[CREDITS]

Credits disolve into dark water that lightens as the camera is lifted to shallower depths. As the camera breaks the surface, we see the shore about 200 yards away. The shore juts out, and is marked by a quaint lighthouse. Beyond the house are thick woods stretching as far as the eye can see. A ‘girl’ (16ish) breaks the surface. Her skin is a soft yellow bordering on green; her hair is a dark green, almost black, and cut short; and her eyes are pure black, shiny. She blinks [dual lids?], and turns to the shore, where a young man is walking towards the water. They wave to each other, and we see her fingers are long, slender, and have webbing between them [webbing recedes as hand lifts from the water].

Suddenly, she freezes, and looks over her shoulder, back to sea.

Masters voice: Come.

[fade to black]




Thursday, May 24, 2012

So...Here it is. The cover scan for one of my "titles". Generally, I create story outlines before drawing, but this one was special.


Sadly, the only scanner I have access to at the moment does legal size, so the sides were cut off. I will try to get a proper scan in the near future. The image itself is pencil, with minor inking. Once I get a proper scan, I plan on trying to add some finishing to it.

Inspired by a friend, the title is a psudo-historic adventure tale taking place at the end of the 16th century. The title would begin around 1580, and follow a dashing and charismatic sea-captain around the world. Accompanied by an inquisititve (and perhaps too smart for his own good) ferret, and her crew, Mita & Illert find themselves caught up in civil wars of Europe, jungle explorations in Brazil, and countless other adventures.

Synopsis: Anna Marita, and her faithful companion Illert get in and out of trouble in their search for the important things in life. This includes riches, niceties, but mostly…simply having fun.

"She stood tall, and proud upon the deck. A tri-corner hat tipped forward in a roguish angle above her brow. Her eyes were bright despite the shade, and an impish grin bespoke of unimaginable intentions. The sea air swept gently across the bow, blowing her auburn hair softly upon the breeze. The day was perfect. She was master of the deck, and queen of all she surveyed."


Wednesday, May 9, 2012

The meaning of silence.

Ok...So there's been a lot of dead air. But I have still been working (at least a little bit). Due to a number of personal events, the idea of digital publication will remain a pipe-dream. I am still fleshing out story arcs for a number of titles/characters, as well as working (very little) on a dream script for an Alpha Flight movie (property of Marvel Comics, but with the success of the Avengers, who knows). The current project consuming my creative time is research for a period piece, but more on that later. I will have a cover-design completed by the end of the month, and hope to have it scanned and posted no later than the 30th.

Tuesday, November 9, 2010

Priorities

Too much is going on. I end up with further concerns as quick as I can unload them. Due to family obligations and concerns, I admit that I have had next to no time to dedicate to this task. With holidays quickly approaching (and how long each page takes without the proper equipment), I am putting any further webcomic production on hold till the new year. In the off chance that I can lay my hands on all required hardware before then (which I doubt), I may get more up. But don't count on it. For those who may be reading this to which it applies, I have just given a hint on what to expect from Santa.